Augmented Futilities #2

AR as a place for objects of a sentimental or symbolic value
Date
23 Apr 2012

Sec­ond instance of a research on aug­ment­ed real­i­ty, but this time hands-on with a cam­era, AR-mark­ers and some code. 

The deci­sive fron­tier for Aug­ment­ed Real­i­ty lies in cre­at­ing a sin­gle, uni­ver­sal­ly acces­si­ble dig­i­tal lay­er extend­ing over the man­u­fac­tured envi­ron­ment. While you could dis­sem­i­nate rel­e­vant con­tex­tu­al infor­ma­tion (think wayfind­ing sys­tem, infos about a mon­u­ment etc…), or dig­i­tal­ly aug­ment things as a pure­ly nar­ra­tive or esthet­ic exer­cise, or cre­ate ads… Lots of ads. There is also the ques­tion of things we val­ue for pure­ly sym­bol­ic, rit­u­al­is­tic, or sen­ti­men­tal rea­sons. Assum­ing such a uni­ver­sal "Over­lay" could exist, we imag­ined how futile objects could exist only dig­i­tal­ly and went out dis­sem­i­nat­ing dig­i­tal idols through­out the Parisian greyscape — a great oppor­tu­ni­ty to try our hands at some basic AR prototyping.